PowerVR Software Development Kit |
#include <PVRTModelPOD.h>
Inheritance diagram for SPODScene:
Public Attributes | |
VERTTYPE | pfColourBackground [3] |
VERTTYPE | pfColourAmbient [3] |
unsigned int | nNumCamera |
SPODCamera * | pCamera |
unsigned int | nNumLight |
SPODLight * | pLight |
unsigned int | nNumMesh |
SPODMesh * | pMesh |
unsigned int | nNumNode |
unsigned int | nNumMeshNode |
SPODNode * | pNode |
unsigned int | nNumTexture |
SPODTexture * | pTexture |
unsigned int | nNumMaterial |
SPODMaterial * | pMaterial |
unsigned int | nNumFrame |
unsigned int | nFlags |
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PVRTMODELPODSF_* bit-flags |
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The length of the array pCamera |
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Number of frames of animation |
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The length of the array pLight |
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The length of the array pMesh |
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Number of items in the array pNode which are objects |
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Number of items in the array pNode |
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Camera nodes array |
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Background colour |
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Background colour |
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Light nodes array |
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Mesh array. Meshes may be instanced several times in a scene; i.e. multiple Nodes may reference any given mesh. |
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Node array. Sorted as such: objects, lights, cameras, Everything Else (bones, helpers etc) |
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