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PVRTools

Overview

PVRTools is a collection of source code to help developers with some common tasks which are frecuently used in 3D programming. PVRTools supplies code for mathematical operations, matrix handling, loading 3D models and to optimize geometry. The API specific tools contain code for displaying text and loading textures.

Content

This is a description of the files which compose PVRTools. Not all the files might have been released for your platform so check the file list to know what is available.

PVRTBoneBatch: Group vertices per bones to allow skinning when the maximum number of bones is limited.

PVRTDecompress: Descompress PVRTC texture format.

PVRTFixedPoint: Fast fixed point mathematical functions.

PVRTMatrix: Matrix handling functions used for transformation matrices.

PVRTMisc: Skybox, de-twiddle, etc...

PVRTModelMD2: Loads and animates a Quake2 model.

PVRTModelPOD: Load geometry and animation from a POD file.

PVRTTrans: Transformation and projection functions.

PVRTTriStrip: Geometry optimization using strips.

PVRTVertex.cpp: Vertex order optimization for 3D acceleration.

PVRTPrint3D: API specific. Display text/logos on the screen.

PVRTTexture: API specific. Load textures from resources, BMP or PVR files.

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