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SPODNode Struct Reference

#include <PVRTModelPOD.h>

List of all members.

Public Attributes

int nIdx
char * pszName
int nIdxMaterial
int nIdxParent
VERTTYPE pfPosition [3]
VERTTYPE pfRotation [4]
VERTTYPE pfScale [3]
VERTTYPE * pfAnimPosition
VERTTYPE * pfAnimRotation
VERTTYPE * pfAnimScale


Member Data Documentation



nIdx


int SPODNode::nIdx
 

Index into mesh, light or camera array, depending on which object list contains this Node



nIdxMaterial


int SPODNode::nIdxMaterial
 

Index of material used on this mesh



nIdxParent


int SPODNode::nIdxParent
 

Index into MeshInstance array; recursively apply ancestor's transforms after this instance's.



pfAnimPosition


VERTTYPE* SPODNode::pfAnimPosition
 

3 floats per frame of animation.



pfAnimRotation


VERTTYPE* SPODNode::pfAnimRotation
 

4 floats per frame of animation.



pfAnimScale


VERTTYPE* SPODNode::pfAnimScale
 

7 floats per frame of animation.



pfPosition


VERTTYPE SPODNode::pfPosition[3]
 

Position in World coordinates



pfRotation


VERTTYPE SPODNode::pfRotation[4]
 

Rotation in World coordinates



pfScale


VERTTYPE SPODNode::pfScale[3]
 

Scale in World coordinates



pszName


char* SPODNode::pszName
 

Name of object


The documentation for this struct was generated from the following file:

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