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PVRTContext.h File Reference

Context specific stuff - i.e. 3D API-related. More...

#include <stdio.h>
#include <GLES/egl.h>
#include <GLES/gl.h>

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Classes

struct  SPVRTContext

Defines

#define min(x, y)   ( ((x) < (y)) ? (x) : (y) )
#define max(x, y)   ( ((x) > (y)) ? (x) : (y) )
#define FREE(X)   if(X) { free(X); (X) = 0; }
#define _CRT_WARN   0
#define _RPT0(a, b)
#define _RPT1(a, b, c)
#define _RPT2(a, b, c, d)
#define _RPT3(a, b, c, d, e)
#define _RPT4(a, b, c, d, e, f)
#define _ASSERT(X)   /* */
#define _ASSERTE(X)   /* */


Detailed Description

Context specific stuff - i.e. 3D API-related.

Author:
PowerVR
Date:
July 2004
Copyright:
Copyright 2003-2004 by Imagination Technologies Limited. All rights reserved. No part of this software, either material or conceptual may be copied or distributed, transmitted, transcribed, stored in a retrieval system or translated into any human or computer language in any form by any means, electronic, mechanical, manual or other-wise, or disclosed to third parties without the express written permission of Imagination Technologies Limited, Unit 8, HomePark Industrial Estate, King's Langley, Hertfordshire, WD4 8LZ, U.K.
Platform:
ANSI compatible
Description:
Context specific stuff - i.e. 3D API-related.
Revision
1.18

Define Documentation



_ASSERT


#define _ASSERT  )     /* */
 



_ASSERTE


#define _ASSERTE  )     /* */
 



_CRT_WARN


#define _CRT_WARN   0
 



_RPT0


#define _RPT0 a,
 ) 
 



_RPT1


#define _RPT1 a,
b,
 ) 
 



_RPT2


#define _RPT2 a,
b,
c,
 ) 
 



_RPT3


#define _RPT3 a,
b,
c,
d,
 ) 
 



_RPT4


#define _RPT4 a,
b,
c,
d,
e,
 ) 
 



FREE


#define FREE  )     if(X) { free(X); (X) = 0; }
 



max


#define max x,
 )     ( ((x) > (y)) ? (x) : (y) )
 



min


#define min x,
 )     ( ((x) < (y)) ? (x) : (y) )
 



Copyright © 1999-2006, PowerVR Technologies and partners. PowerVR Technologies is a division of Imagination Technologies Ltd.


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