PowerVR Software Development Kit |
#include <PVRTModelPOD.h>
Public Attributes | |
int | nIdx |
char * | pszName |
int | nIdxMaterial |
int | nIdxParent |
VERTTYPE | pfPosition [3] |
VERTTYPE | pfRotation [4] |
VERTTYPE | pfScale [3] |
VERTTYPE * | pfAnimPosition |
VERTTYPE * | pfAnimRotation |
VERTTYPE * | pfAnimScale |
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Index into mesh, light or camera array, depending on which object list contains this Node |
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Index of material used on this mesh |
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Index into MeshInstance array; recursively apply ancestor's transforms after this instance's. |
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3 floats per frame of animation. |
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4 floats per frame of animation. |
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7 floats per frame of animation. |
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Position in World coordinates |
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Rotation in World coordinates |
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Scale in World coordinates |
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Name of object |
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